Localized Text ============== The ``LocalizedText`` data type is used to store text that needs to be displayed in multiple languages. Unlike the :doc:`Text ` data type, the LocalizedText data type allows the storage of the same text in multiple languages. It supports the whole range of UTF symbols, just like the :doc:`Text ` data type. The ``LocalizedText`` data type is essential for games that require localization support, and it makes it easy for game developers to manage text that needs to be displayed in multiple languages. C# Type ``LocalizedString`` or ``System.String`` Uniqueness May NOT be checked for uniqueness. Size May be limited in number of characters. 0 - no limit. Example ------- .. code-block:: js {"en-US": "Hello", "fr-FR": "Bonjour"}