Text ==== The ``Text`` data type is used to store simple text values in game data. Unlike the :doc:`LocalizedText ` data type, ``Text`` does not have support for multiple translations of the same text. Instead, it allows for the storage of any UTF symbol in a single language. This data type is useful for fields that do not require localization, such as character names, item descriptions, or game lore. C# Type ``System.String`` Uniqueness May be checked for uniqueness (case sensitive for uniqueness purposes). Size May be limited in number of characters. 0 - no limit. Example ------- .. code-block:: js "Hello world!"