Publishing Game Data ==================== The publication process is a crucial step in preparing game data for usage inside the game. This process involves removing unused data, unused localization, and exporting data in a supported format - ``JSON`` or ``MessagePack``. This documentation will provide an overview of how to perform the publication process from both the project's dashboard user interface and the command-line interface (CLI). Using Project's Dashboard UI ----------------------------- To perform the publication process from the project's dashboard UI, please follow the steps below: 1. Navigate to the project's dashboard page. 2. Click on the *Publish* link. 3. Choose the format you want to export your data in - JSON or Message Pack. 4. Select the language(s) you want to publish. 5. Click on the *Finish* button to initiate the publication process. 6. Download the file. Using Command-Line Interface (CLI) ----------------------------------- To perform the publication process from the CLI, please follow the steps below: 1. Open the command-line interface. 2. Navigate to the game data's directory. 3. Use the ``DATA EXPORT`` command to publish the game data. Example -------- .. code-block:: bash dotnet charon DATA EXPORT --dataBase ".\gamedata.json" --mode publication --languages {en-US} --output ".\StreamingAssets\gamedata_pub.json" --outputFormat json - Use the ``--languages`` parameter to specify the language(s) you want to publish. Or omit parameter to publish all languages. - Use the ``--outputFormat`` parameter to specify the export format - ``json`` or ``msgpack``. See also -------- - :doc:`Generating Source Code ` - :doc:`Working with Source Code (C# 4.0) ` - :doc:`Working with Source Code (C# 7.3) ` - :doc:`Working with Source Code (TypeScript) ` - :doc:`Command Line Interface (CLI) <../advanced/command_line>` - :doc:`DATA EXPORT Command <../advanced/commands/data_export>`