Charon

Unreal Engine Quick Start

  • Unreal Engine Plugin Overview
  • Getting Started
  • Core Concepts
  • Working with the Plugin
  • Advanced Features
  • How to Create Game Data File

Unity Quick Start

  • Unity Plugin Overview
  • Getting Started
  • Core Concepts
  • Working with the Plugin
  • Advanced Features
  • CharonCli Overview
  • Migration from Legacy Version (Before 2025.1.*)
  • Migrating to Web Application

Standalone Quick Start

  • Standalone Application Overview
  • Prerequisites
  • Installation and Updates
  • Creating and Editing Game Data

Web Quick Start

  • Web Application Overview
  • CLI Access to charon.live
  • Migrating to Web Application
  • Roles and Permissions
  • REST API

Working with Game Data

  • Basic Navigation and User Interface Overview
  • Creating Document Type (Schema)
  • Filling Documents
  • Generating Source Code
  • Implementing Inheritance
  • Publishing Game Data
  • Working with Source Code (C# 4.0)
  • Working with Source Code (C# 7.3)
  • Working with Source Code (Haxe)
  • Working with Source Code (Type Script)
  • Working with Source Code (UE C++)

Advanced Features

  • Command Line Interface (CLI)
  • Game Data Structure
  • Importing and Exporting Data
  • Internationalization (i18n)
  • Working with Logs
  • Resetting UI Preferences
  • UI Extensions

Reference

  • Frequently Asked Questions (FAQ)
  • Glossary
Charon
  • Search


© Copyright 2025, GameDevWare.

Built with Sphinx using a theme provided by Read the Docs.