Time
The Time
data type in game data is equivalent to the TimeSpan
data type in C#. It is used to store a duration or a time interval, such as the time it takes to complete a task or the length of a cutscene in a game. The Time
data type is represented as a string in the format HH:mm:ss
, where HH is the number of hours, mm is the number of minutes, and ss is the number of seconds.
For example, if a task takes 2 hours and 30 minutes to complete, the Time
data type value would be 02:30:00
.
- Source Code Type
Language
Type
C#
System.TimeSpan
TypeScript
TimeSpan (Bundled)
C++ (Unreal Engine)
FTimespan
Haxe
TimeSpan (Bundled)
- Uniqueness
Time cannot be marked as unique.
- Format
[DD.]HH:mm:ss
or<number-of-seconds>
Example
"02:30:00" // 2 hours and 30 minutes
"1.00:00:00" // 1 day
60 // 60 seconds
120 // two minutes
"-00:30:00" // could be negative