Text

The Text data type is used to store simple text values in game data. Unlike the LocalizedText data type, Text does not have support for multiple translations of the same text. Instead, it allows for the storage of any UTF symbol in a single language. This data type is useful for fields that do not require localization, such as ids, system names, tags or asset paths.

Source Code Type

Language

Type

C#

System.String

TypeScript

string

C++ (Unreal Engine)

FString

Haxe

String

Uniqueness

Text can be marked as unique (case sensitive for uniqueness purposes).

Size

May be limited in number of characters. 0 - no limit.

Example

"Hello world!"

Sub-Types

See also