Text
The Text
data type is used to store simple text values in game data. Unlike the LocalizedText data type, Text
does not have support for multiple translations of the same text. Instead, it allows for the storage of any UTF symbol in a single language. This data type is useful for fields that do not require localization, such as character names, item descriptions, or game lore.
- Source Code Type
Language
Type
C#
System.String
TypeScript
string
C++ (Unreal Engine)
FString
Haxe
String
- Uniqueness
Text can be marked as unique (case sensitive for uniqueness purposes).
- Size
May be limited in number of characters. 0 - no limit.
Example
"Hello world!"
Sub-Types
Asset Path Collection