Text
The Text
data type is used to store simple text values in game data. Unlike the LocalizedText data type, Text
does not have support for multiple translations of the same text. Instead, it allows for the storage of any UTF symbol in a single language. This data type is useful for fields that do not require localization, such as character names, item descriptions, or game lore.
- C# Type
System.String
- Uniqueness
May be checked for uniqueness (case sensitive for uniqueness purposes).
- Size
May be limited in number of characters. 0 - no limit.
Example
"Hello world!"