Localized Text
The LocalizedText
data type is used to store text that needs to be displayed in multiple languages. Unlike the Text data type, the LocalizedText data type allows the storage of the same text in multiple languages. It supports the whole range of UTF symbols, just like the Text data type. The LocalizedText
data type is essential for games that require localization support, and it makes it easy for game developers to manage text that needs to be displayed in multiple languages.
- C# Type
LocalizedString
orSystem.String
- Uniqueness
May NOT be checked for uniqueness.
- Size
May be limited in number of characters. 0 - no limit.
Example
{"en-US": "Hello", "fr-FR": "Bonjour"}