Localized Text

The LocalizedText data type is used to store text that needs to be displayed in multiple languages. Unlike the Text data type, the LocalizedText data type allows the storage of the same text in multiple languages. It supports the whole range of UTF symbols, just like the Text data type. The LocalizedText data type is essential for games that require localization support, and it makes it easy for game developers to manage text that needs to be displayed in multiple languages.

Source Code Type

Language

Type

C#

LocalizedText or System.String

TypeScript

LocalizedText or string

C++ (Unreal Engine)

FLocalizedText or FText

Haxe

LocalizedText or String

Uniqueness

Localized Text cannot be marked as unique.

Size

May be limited in number of characters. 0 - no limit.

Example

{"en-US": "Hello", "fr-FR": "Bonjour"}